2D HTML game client and game server

Game Client

I worked on an extendable core framework tailored for creating and managing a variety of 2D slot games, built using PixiJS for HTML-based platforms. The project aimed to streamline the development of slot games by providing a robust and modular architecture that allows developers to add, modify, or replace features with ease.

Key highlights of the project include:

  • Scalability: The framework supports the development of multiple games with unique themes and mechanics, leveraging reusable components and efficient asset management.
  • Customizable Game Features: Designed to accommodate diverse game rules, bonus rounds, animations, and other features specific to individual slot games.
  • By using PixiJS, the project ensured smooth rendering of high-quality graphics and animations, even on resource-constrained devices.
  • Developer-Friendly Tools: Included utilities for rapid prototyping, debugging, and testing, making it easier for teams to iterate on game designs.

Game Server

In addition to the client-side framework, I also built a robust game server to handle backend operations efficiently. The server featured:

  • WebSocket Encrypted Communication: Ensuring secure, real-time interaction between clients and the server, crucial for responsive gameplay.
  • User Authentication: Implementing secure protocols for player account management and access control.
  • Player Logs and Data Storage: A database system to track player activity, game history, and statistics for analytics and user insights.
  • API for Distributors: The server provided an API to share data with distributors, enabling integration with external systems for reporting, analytics, and monitoring. It also allowed the reception of special commands, such as promotional triggers or administrative actions, to enhance operational control.
  • Multithreaded Architecture: Designed to handle a high volume of simultaneous connections, ensuring stable and lag-free gameplay for large numbers of players.

Internal Tools

This project involved creating a suite of internal tools to support the development, testing, and optimization of gaming systems, with a focus on enhancing both user and distributor experiences.

Key Features of the Tools:

  1. Mathematical Modeling for Game Mechanics
    • Designed and implemented tools to create, edit, and simulate mathematical models for game mechanics.
    • Enabled rapid prototyping and iterative adjustments to fine-tune gameplay dynamics.
    • Focused on enhancing the user experience by simulating various player interactions and outcomes to ensure fair and engaging gameplay.
  2. Casino Simulation for Distributor Experience
    • Built a casino simulation framework to replicate real-world casino environments.
    • Focused on optimizing the distributor’s experience by providing insights into game performance, payout distributions, and player engagement metrics.
    • Included tools for simulating player behavior and game strategies, enabling distributors to understand the impact of different scenarios on revenue and satisfaction.
  3. Comprehensive Testing Frameworks
    • Developed unit tests to validate server’s individual components and ensure core functionalities are robust and error-free.
    • Created end-to-end tests to verify seamless interaction between client and server systems, simulating real-world player experiences.
    • Implemented stress testing to evaluate server reliability and scalability under high traffic loads.
  4. Client Component Testing
    • Testing the client’s components to ensure consistent performance and seamless operation across devices and platforms.
    • Prioritized identifying and addressing UI/UX issues, ensuring high responsiveness and reliability in varying usage scenarios.

Technologies used

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